![]() Fixed a bug that caused the USF Priest's "Creeping Barrage" ability not to fire when the ability is called down just outside the ability's minimum range.Fixed an issue where the AI would paradrop team weapons and never pick them up.Squad members will no longer stop shooting when pivoting.Fixed a bug that caused infantry units to not obey a capture order if the capture point had an unseen enemy cache built on it.Unit icons in the "Units" tab of the post-game Match Stats screen now use the correct image.USF Major's "Rapid Artillery" ability will no longer trigger in all previously called locations when the Major reaches Veteran Level 2.USF Paratroopers Commander ability now shows the correct Command Point requirements on the Commander ability bar.Added the missing requirement tool tip text for the "Recon Sweep" Commander ability on the USF Mechanized Company Commander.Made improvements to AI pathfinding, combat states, preferred combat ranges, and reinforcement logic.Units garrisoned inside a USF Fighting Position now display the proper cover shield UI. ![]()
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